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Old Nov 04, 2005, 03:54 AM // 03:54   #21
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Quote:
Originally Posted by SCOTTYBONES
Quote:
Originally Posted by traversc
. As a monk player, I'm really not afraid of a single warrior of ANY type.

You must only be playing againist paladins.
totally agree. as a monk a axe warrior makes me cry =P

anyway, i run a typical paladin build for soloing(gotten from a warrior who soloed thirsty river for me)

server
gash
galrath
final
healing hands
healing breeze
mending
balths spirit

but for parties, i take out every monk skill, put in heal sig, watchyourself, succor and rebirth

oh thats all pve builds...

a paladin should never be used in pvp
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Old Nov 04, 2005, 03:57 AM // 03:57   #22
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deleting my posts.... pshaw. at least i get a +1 post count for it

on topic again... if you think a warrior cant kill you in CA, you are gravely mistaken.
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Old Nov 04, 2005, 03:50 PM // 15:50   #23
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Quote:
Originally Posted by traversc
You're really over-exagerating the loss in attack power to gain a small amount of healing. As a monk player, I'm really not afraid of a single warrior of ANY type. It's only when they focus that they become dangerous. But then, multiple deep wounds from eviscerate isn't really going to help spike, anyway.
When you do go chasing after an enemy in the back lines you really have to make sure that you can get back in case you get focused. Or if you get blinded. Or if you get snared. Of course, a paladin won't be capable of handling all those situations either, but still, a paladin has a much, much longer range, and can also double as a runner.
Hmm, I'm pretty sure my axe warrior (posted above, again) has the same armor?
I'm pretty sure my axe warrior has sprint? Doesnt sprint allow me to run?

Paladin has nothing special against snares. The only reason I can see a paladin being better is because no1 bothers to snare one...
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Old Nov 04, 2005, 04:10 PM // 16:10   #24
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For comp arenas:

10 Protection Prayers
9 Strength (8 + minor rune)
16 Axe Mastery (12 + helm + superior rune)

Penetrating Blow
Executioner's Strike
Dismember
Disrupting Chop
Battle Rage{E}
Succor
Life Bond
Res Sig

Bond your weakest teammate, then, make the call on whether a second lifebonded teammate would be better than giving someone succor. If I get a monk on my team I always put both bond and succor on him.
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Old Nov 04, 2005, 05:35 PM // 17:35   #25
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Quote:
Originally Posted by Lasareth
Guys, try to keep the topic about the build. No need to harass other players because they may use it.
Quote:
Originally Posted by traversc
You're really over-exagerating the loss in attack power to gain a small amount of healing. As a monk player, I'm really not afraid of a single warrior of ANY type. It's only when they focus that they become dangerous. But then, multiple deep wounds from eviscerate isn't really going to help spike, anyway.
When you do go chasing after an enemy in the back lines you really have to make sure that you can get back in case you get focused. Or if you get blinded. Or if you get snared. Of course, a paladin won't be capable of handling all those situations either, but still, a paladin has a much, much longer range, and can also double as a runner.
THANK YOU, BOTH OF YOU!

Listen to what they say you good for nothing antipaladism people!

This thread explores the various builds of W/Mo, if you got a problem with that, post it in another thread,allright??
Stop comparing axes and swords, allright??
If you use/want an axe build post it without the usual, ouh swords stink, gna gna gna gna gna ...

Last edited by Stormbringer; Nov 04, 2005 at 05:46 PM // 17:46..
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Old Nov 04, 2005, 05:40 PM // 17:40   #26
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Not to compare. But each to his or her own. Preference.

I say the build needs some axe/hammer warriors. Axe for dealing faster spike damage, while maybe the hammer can do some knockdowns for spell casters. Eh?
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Old Nov 04, 2005, 11:12 PM // 23:12   #27
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Quote:
Originally Posted by Fenix
For comp arenas:

10 Protection Prayers
9 Strength (8 + minor rune)
16 Axe Mastery (12 + helm + superior rune)

Penetrating Blow
Executioner's Strike
Dismember
Disrupting Chop
Battle Rage{E}
Succor
Life Bond
Res Sig

Bond your weakest teammate, then, make the call on whether a second lifebonded teammate would be better than giving someone succor. If I get a monk on my team I always put both bond and succor on him.
That's my favorite "Paladin" build. Use Battle Rage to make your warrior-side pure adrenaline and life bond a squishy. I detest taking self-heals almost everywhere on every class. PvE, PvP, you name it. My mesmer doesn't even take a self-heal.

Quote:
Or a Paladin that is so focused on spamming healing spells as fast as the monk hes fighting, and trying to stack bleeding?
What kills me is the W/Mos that take "Heal Area" (they're out there I've seen them ).

They start pounding on a monk, take some damage from somewhere, then heal area to get rid of it, right next to the enemy monk. If there is one thing that absolutley boggles my mind about GW players that's it right there.
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Old Nov 05, 2005, 06:13 PM // 18:13   #28
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Quote:
Originally Posted by Stormbringer
LOL, NO WAY!!!
I used sometimes heal area but always near my team....because that spell has a good healing power but other than that, it isn't good enough...
You're a warrior...when are you near your team and away from the enemy? Do you break aggro to run back and heal people or something?
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Old Nov 05, 2005, 07:44 PM // 19:44   #29
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The only good W/Mo build in this thread is Jczech's build. That build uses no energy skills, so you can succor multiple monks, purge signet is pretty useful actually (at least in tombs and GvG), and the sever artery - gash - galrath - final thrust spike is pretty nasty IF you can get it off before it's mended.
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Old Nov 06, 2005, 03:03 AM // 03:03   #30
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If I ever choose W/Mo over W/R or W/N in random arena, it is because of Purge Signet/Purge Condition. You can't always rely on getting a monk on your team, and even when you do there's a good chance he either doesn't have condition removal or isn't paying attention when you spam "X is blinded!" three or four times.

I usually prefer Purge Condition. It casts faster and the recharge is faster, by one second and ten seconds, respectively. Often times, by the time you get Purge Signet off, the opposing N/Me will already have recast Faintheartedness/Weakness on you

I use something like this:

16 Axe (12 + 3 + 1)
11 Strength (10 + 1)
8 Smite

Eviscerate [E]
Penetrating Blow
Disrupting Chop/Swift Chop
Frenzy
Sprint
Purge Condition/Purge Signet
Strength of Honor
Rez Sig
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Old Nov 06, 2005, 10:15 AM // 10:15   #31
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Quote:
Originally Posted by qwe4rty
Im willing to disagree here.

In fact, I'm going to go so far as to say my W/Mo non-pally can do much better. (posted above if you want to see)
Why?
-I've got the same armor as the pally.
-I've got the dmg to make a caster run, in which case, I have the skills to catch up and inflict critical after critical.
Helllooooo, Earth calling qwe4rty, Do you copy?
Palas have the caster run skills too if you didn't notice, yes they are warriors too, OOOOOOOHHHH!!!!, plus they are NOT healer dependent (xcept in GVG and TOOMBS).
Quote:
Originally Posted by qwe4rty
What does the pally have?
-A ton of useless spells, that have low hp gain per point of energy
-Very low dmg out put
Low damage output???? Go to a psy.
Quote:
Originally Posted by qwe4rty
What do you think a monk is going to be afraid of, an axe warrior w/ armor penetration/ignore spiking huge amounts of dmg at once?
Or a Paladin that is so focused on spamming healing spells as fast as the monk hes fighting, and trying to stack bleeding?
Only noob paladins do that. GET REAL!
Quote:
Originally Posted by qwe4rty
I normally don't see monks run from Paladins. A monk can just tank one all day
I most definately see monks run from axe spikes. When a monk runs, hes not healing...
Yep, like I thought, you're blind.

Quote:
Originally Posted by qwe4rty
Why is this?
A sword warrior usually has two spikes, Galrash and Final thrust. Final thrust is only really effective vs enemies who have hp less than 50%. So until the paladins team gets some1 below that threshold, hes spamming bleed and deep wound (both easy to get rid of), and galrath.

An axe is effective whether your at full hp or 75%, or 40%, etc.
If he knows what to use he can do that quite fast. Faster than an axe user.

Ok, since u all want a Sword VS Axe fight....I'll post a small thread to make you happy.
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Old Nov 06, 2005, 10:18 AM // 10:18   #32
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All of those builds with self heals are bad because self heals mean you deal less damage, thus you can be ignored and your heals are worthless.
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Old Nov 06, 2005, 10:21 AM // 10:21   #33
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Quote:
Originally Posted by Vindexus
All of those builds with self heals are bad because self heals mean you deal less damage, thus you can be ignored and your heals are worthless.
First of all, you do damage, and you DO NOT DO LESS DAMAGE THAN ANY OTHER WARRIOR! Except if all of a sudden W/ non-Mo do 400% more damage than W/none...Hello, wake up councillor!
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Old Nov 06, 2005, 10:31 AM // 10:31   #34
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Quote:
Originally Posted by Stormbringer
First of all, you do damage, and you DO NOT DO LESS DAMAGE THAN ANY OTHER WARRIOR! Except if all of a sudden W/ non-Mo do 400% more damage than W/none...Hello, wake up councillor!


Less attributes in Strength and Weapon = less damage.

Less skill slots for damage dealing = less damage.
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Old Nov 06, 2005, 10:40 AM // 10:40   #35
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Quote:
Originally Posted by Vindexus


Less attributes in Strength and Weapon = less damage.

Less skill slots for damage dealing = less damage.
Who said I have less attributes in Weaps and etc...And less slots???
*edit
BTW, nice pic.
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Old Nov 06, 2005, 10:42 AM // 10:42   #36
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Quote:
Originally Posted by Stormbringer
First of all, you do damage, and you DO NOT DO LESS DAMAGE THAN ANY OTHER WARRIOR! Except if all of a sudden W/ non-Mo do 400% more damage than W/none...Hello, wake up councillor!
Well, apart from what vin said, how about
w/n: weaken armour, rigor mortis, barbs, etc.... impractical in gvg but in ca its fine. So yeah, they do do more damage :S
w/e:....conjure?

I cant be bothered to go on, but in ca there are a lot of things you can do besides healing yourself in bad ways that means you do more damage than paladins.


Also, less strength less skill(z?), less (no i)as, etc.

EDIT: a pure warrior can go 12+4/12+3 in axe and strength (fairly viable) but someone who wants to self heal has to remove say, strength to 8 and go 10 in...healing. The advantage of w/non-healing is the 10 (-3 from strength) adds to the damage output, instead of deducting it.
And no, you cant take attributes out of damage areas, put them into healing, and still do the same damage. Thats called 'life'.
And you will have less slots, since you need to use slots to heal yourself. Putting 10 levels into healing doesnt suddenly mean you get healing from some unknown source

Last edited by rii; Nov 06, 2005 at 10:45 AM // 10:45..
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Old Nov 06, 2005, 10:48 AM // 10:48   #37
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Quote:
Originally Posted by rii
Well, apart from what vin said, how about
w/n: weaken armour, rigor mortis, barbs, etc.... impractical in gvg but in ca its fine. So yeah, they do do more damage :S
w/e:....conjure?
Strength of Honor, Judges Insight, ever heard of those?
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Old Nov 06, 2005, 10:54 AM // 10:54   #38
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Quote:
Originally Posted by Stormbringer
Who said I have less attributes in Weaps and etc...And less slots???
*edit
BTW, nice pic.
Well if you have selfhealing, I'm assuming you're putting attribute points into the skill that heals you, I'm also assuming your putting that skill on your bar. So chances are you have less points in Strength/Weapon attribute, and you've taken out an offensive skill for a self heal.
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Old Nov 06, 2005, 11:22 AM // 11:22   #39
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Quote:
Originally Posted by Stormbringer
Strength of Honor, Judges Insight, ever heard of those?
Ive heard of them a whole lot more than you -.-

You said paladin. That implies either the actual paladin or a wa/mo with self healing. So your telling me you want sword/axe/hammer at max, a decent level of strength, then smiting and healing at level enough to make you invunerable and to lay teh poont4ng!>?. Thats not possible. In fact, the whole idea of self healing outside of monks is a waste of time, which is what we're trying to tell you.
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Old Nov 06, 2005, 11:32 AM // 11:32   #40
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I know what you wanted to say, and plus the concept of this whole paladin = self healing warrior is a mistake, a paladin is simply a W/Mo (holy warrior according to fantasy books and a errant knight according to history books)
Paladins simply exploit the monk secondary like w/n do the same for necromantic powers.
You basically see healing rather than smite because even if you kill a foe, another one may take its place and if you are at 30% health and no healing/no monk, you’re dead.
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